2. Catch them Being Good Punch Card: Punch out a number whenever you catch them exhibiting appropriate behavior/listening skills. (Or cross out a number out...or put a little star on it).
3. Token Economy System Puzzles http://communicationwindow.wordpress.com/2011/03/04/the-puzzle-piece-reinforcement-chart/ Reinforcement puzzles are a creative way to work with a token economy system. You start by taking a photograph of the high-quality reinforcer that motivates the individual. For example, if an individual enjoys working on the computer, take a picture of the computer. Make several copies and laminate each. Cut each picture into several pieces, based on how long the individual is able to maintain the desired behavior. Add small pieces of Velcro on the back of each piece. Initially, the picture is divided into only two pieces, and the individual is taught that he must earn each piece of the puzzle in order to receive the favored reinforcement, in this example, time on the computer. The completed picture of the computer is a visual cue to the individual of his success.
http://www.freeprintablebehaviorcharts.com/step-by-step-behavior-charts.htm
2. Catch them Being Good Punch Card:
Punch out a number whenever you catch them exhibiting appropriate behavior/listening skills. (Or cross out a number out...or put a little star on it).
3. Token Economy System Puzzles
http://communicationwindow.wordpress.com/2011/03/04/the-puzzle-piece-reinforcement-chart/
Reinforcement puzzles are a creative way to work with a token economy system. You start by taking a photograph of the high-quality reinforcer that motivates the individual. For example, if an individual enjoys working on the computer, take a picture of the computer. Make several copies and laminate each. Cut each picture into several pieces, based on how long the individual is able to maintain the desired behavior. Add small pieces of Velcro on the back of each piece. Initially, the picture is divided into only two pieces, and the individual is taught that he must earn each piece of the puzzle in order to receive the favored reinforcement, in this example, time on the computer. The completed picture of the computer is a visual cue to the individual of his success.
4. I am working for...
Use preferred tasks (computer, free time, etc...) to encourage desired behavior.
http://www.abaresources.com/pdf/Iamworkingfor.pdf
http://www.buildingblox.net/images/I_am_wroking_for_board.pdf
5. Attention BINGO
Catch them sitting still, paying attention, focusing on work? Give out a token. At pre-arranged intervals let them try for a BINGO.